You can save objects to the Home Builder Library to extend the available faucets, cabinet doors handles, and entry door handles.
How to Create the Model
This is where your knowledge of Blender comes in handy. The more you know about Blenders Modeling tools the better you will be at creating the model. The main thing to keep in mind is how the model should be positioned in the scene.
It is helpful to open up the files in the sample library to see how each model is rotated.
There are three rules when creating the geometry for objects:
- The asset must be modeled to scale.
- The asset must be one object.
- The Location and Rotation property must be (0,0,0) and the scale must be (1,1,1).
How to Save Assets to the library
The process to save these types of objects to the library is very simple. In the Library UI select the Assets tab. Select the asset type you want to save on the tabs on the left.
Select the category you want to save the asset to, then in the Commands drop down menu, select Save Current Asset to Library. The object that is selected in the 3D Viewport will be the object that is saved. It is important that the file only contains the one object that is being saved.
How to Add a New Category
These assets are stored on your computer. You can access the location by selecting Open Browser Window in the commands drop down. You can not only add folders here, but you can organize the asset however you want.
There are only two rules:
- Do not remove the default sample assets.
- When moving assets you must move the blend file that contains the asset along with the image with the same name as the blend file.