NOTE: It is important to understand the basics of assemblies before so be sure that you have watched the information available here.

You can save static assemblies to the Home Builder Library to extend the available Dishwashers, Ranges, Refrigerators, Range Hoods, Sinks, and Cooktops.

How to Create a Static Assembly

You can use the Create New Asset in the Commands menu.

Depending on the asset type that you have selected will determine the default information that will be added to the assembly.

Once you have the assembly created you can create or parent your geometry to the base point of the assembly.

The Boolean Object

You can a mesh that determines how the hole should be cut for Cook Tops and Sinks. It is important that you add a Custom Property named “IS_BOOLEAN” to the mesh and the value is set to 1. Also if you don’t want the mesh to be rendered set the turn on the Disable in Render property.

Base Point for Sink Faucets

As long as there is an empty object with a Custom Property named “IS_FAUCET_BP” and the value is 1 then this will be used as the object to parent the faucet to.

How to Save Assets to the library

The process to save the assembly library is very simple. In the Library UI select the Assets Tab. Select the asset type you want to save on the tabs on the left.

Select the category you want to save the asset to, then in the commands drop down menu, select Save Current Asset to Library.

How to Add a New Category

These assets are stored on your computer. You can access the location by selecting the Open Browser Window in the commands drop down. You can not only add folders here, but you can organize the asset however you want.

There are only two rules:

  1. Do not remove the default sample assets.
  2. When moving assets you must move the blend file that contains the asset along with the image with the same name as the blend file.